Damage

There are many instances where you must make a series of rolls in order to damage an opponent. This follows several stages: Rolling to Hit, to Wound, and to Save.

Roll to Hit

The target numbers differ depending on a variety of factors, described in the Shooting and Combat sections respectively.

Roll to Wound

The next stage of damage is to determine whether or not it is a serious enough wound to cause a casualty. To do so, compare the attack's Strength (rows) with the target's Toughness (columns) to find the minimum score needed after modifiers. Unlike shooting and Hand-to-Hand, Strength and Toughness modifiers are few and far between, making this the hardest part of the roll to overcome.

1 2 3 4 5 6 7 8 9 10
1 4 5 6 6 N N N N N N
2 3 4 5 6 6 N N N N N
3 2 3 4 5 6 6 N N N N
4 2 2 3 4 5 6 6 N N N
5 2 2 2 3 4 5 6 6 N N
6 2 2 2 2 3 4 5 6 6 N
7 2 2 2 2 2 3 4 5 6 6
8 2 2 2 2 2 2 3 4 5 6
9 2 2 2 2 2 2 2 3 4 5
10 2 2 2 2 2 2 2 2 3 4

As you may have noticed, some combinations result in an "N". In this scenario, even if you hit, the target is impervious to attack barring special circumstances. Unless otherwise indicated, all successful Wound rolls cause one Wound to the target.

Saves

Often there exists some final way to mitigate the damage - though this is usually rare to succeed. Regardless, all Wounds allocated to a unit are granted the Armour save of the unit - their controller rolls 1D6 per Wound, and if they equal or above the Save of the equipment that unit has, then the Wound is not taken. Note that some creatures may have a save better than 2+ - in this instance, the creature will require some form of save penalty on the attack in order to be damaged at all.

Removing Casualties

Wounds are taken by models in sequence, with a new model taking wounds only after a model has died - they are all rolled for simultaeneously, but you may not spread wounds throughout a group without causing actual casualties among multi-Wound units. Should a model receive Wounds totalling their Wound value, they are a casualty, and another model in the unit takes the remaining Wounds, repeating until all damage has been allocated. Casualties may be removed either from the sides or rearmost rank of the unit - the most important rule followed is that no rank can be larger than any preceding rank as a result of shooting. Since you cannot target individual characters, the defender chooses which models are removed. Should the rear rank be left with a differing number of models than the preceding rank, they are centered, and the attack is considered complete.

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