Gherta's Helblitzen

Gherta's Helblitzen are a small mercenary band contracting on caravans and the like wherever money takes them - until the money runs dry, and banditry becomes the order of the day. And when the bounties start circling as a result, Chaos doesn't seem so bad an option anymore.

Game Rules
Name Movement Weapon Skill Ballistic Skill Strength Toughness Wounds Initiative Attacks Leadership Intelligence Cool Willpower Armour Save Fear Points Fear Effect
Gherta 4 4 3 3 3 2 3 2 8+1 7 8+1 7 6 0 None
Mercenary 4 3 3 3 3 1 3 1 7 7 7 7 6 0 None
Mercenary 4 3 3 3 3 1 3 1 7 7 7 7 6 0 None
Mercenary 4 3 3 3 3 1 3 1 7 7 7 7 6 0 None
Mercenary 4 3 3 3 3 1 3 1 7 7 7 7 6 0 None
Mercenary 4 3 3 3 3 1 3 1 7 7 7 7 6 0 None
Mercenary 4 3 3 3 3 1 3 1 7 7 7 7 6 0 None

Gherta's Helblitzen have the following Equipment:

Hand Weapons

Halberds

Light Armour

Shortbow

Weapon Range Strength Save Modifier
Shortbow 16 3 None

Appearance

Sarvokri is supposedly a human, though she no longer truly looks the part. Standing six foot three, her pale skin is rarely seen outside of her imposing black plate, a bizarre sword sheathed at her hip and a stout lance paired with her strong shield. She cuts an intimidating sight upon her armoured horse.

Her face is inhuman in form, studded symmetrically with strange, circular patterns and concealing her unhinging jaw with its myriad strong and pointed teeth, and the fantastically long tongue locked behind them. She entirely lacks hair, instead having six long, thick tendrils that undulate and writhe where they seperate from her scalp.

Her muscular body is studded with scars, though none are greater than the jagged mark stretching across her torso - a large circle spanning between her diaphram and belly, a shaft rising upwards from it to her throat, a sweeping arc connecting her nipples and a half-circle where it the point taps against her collarbones. The rough design seems incredibly painful when it was etched.

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