Mira is a Dark Elf of Tzeeneth.
Game Rules
- Dark Elves cause Fear in enemy Goblins that do not outnumber them by more than two to one. As such, any squad of Goblins that should attack your lone Champion will be afraid if there is less than three of them.
- All movement penalties due to armour are doubled for Dark Elves - having a 5+ Save value would penalise them by 1" rather than 0.5", for example.
- Dark Elves Hate other forms of elves.
- Dark Elf wizards must have at least one demonic or necromantic spell per Spell Level, and may substitute all of their Battle Magic spells for equivalent level demonic or necromantic spells. One battle magic spell of any level may be substitued for one Illusion spell of equivalent level. Dark Elves may never learn Elemental magic.
- Your champion gains with D6-3 Personal Chaos Attributes.
- Immune to all Psychology, excluding Panic tests against Fire.
- Fear 6" in creatures under 10'.
- Non-Weapon Attacks are Poisoned, made at +1 Strength against living creatures.
- Bite Attacks have -1 Armour Save.
- Chitinous carapace grants basic armour of 4+.
- Counting as mounted, with the benefits of this (+1 Armour and Mounted Weaponry Rules).
- May move through woodland without penalty.
- May climb trees as a normal move, entering the second altitude stage. Descending from trees uses 5" of movement.
Name | Movement | Weapon Skill | Ballistic Skill | Strength | Toughness | Wounds | Initiative | Attacks | Leadership | Intelligence | Cool | Willpower | Magic Power | Fear Points | Fear Effect |
Mira | 5 | 5 | 4 | 4 | 7 | 3 | 6 | 1.5 | 9+1 | 9 | 9 | 9+1 | 0 | 3 | None |
Mira has the following Attributes:
- Invent Your Own: Drider (Crossbreed, if Dark Elf has higher stats then use them).
- Blood Substitution: Molten Metal. When wounded, opponent takes one S3 Hit, and flammable surfaces within 2" are ignited. When killed, explode for S4 hit to all within 5". On the first time hit, gain 3 FP.
- Horrible Stench: Enemies within 6" have 1 penalty to rolls, allies in range have +2 to Rout tests.
- Burning Body: Cause additional S4 hit when striking in hand-to-hand. Opponents in hand-to-hand suffer -2 to Hit, and on hit, must roll 1d6. On a 3-, they suffer an S2 hit. May not carry or wield non-magical equipment, as it is consumed by the flames.
Mira has the following Rewards:
Mira has the following Equipment:
Dragonhelm
- Immune to fire attacks.
Appearance
Mira is a dark elven lady, standing five foot eleven with a skinny frame and midnight-blue skin. wears .
Face.
Body.
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